Quick grabbing is rewarded; This game doesn't have analysis paralysis; When the machines are flipped over at the start of the turn, you have to decide which one you want; Too slow and someone will take your machine;
Too fast and you will grab one that you thought would work but didn't. Non-real-time variant; What about groups who don't like that real-time part of the game We really think that is the best way to play, but we realize it isn't a fun or even possible option for everyone; We're including an alternative rule that removes all the speed elements and is still fun in a different way; Making it work;
At some point during your game, someone at the table will be quiet for 30 seconds; Then they will announce, I think I can make it work; Pipes start getting laid; Reservoirs are moved around;
The table will laugh at how ridiculous their factory looks; And in a few turns you will know if what they did was smart or short sighted; Bad Grammar; Factory FunNER is the sequel and a very solid improvement to Factory Fun;
It uses hexes instead of squares to allow more creative building, and some subtle improvements to scoring, length, and machine placement rules really improve things; Solo Mode; You can play this game by yourself; Never know when that might come in handy.